Players drew cards corresponding to colony names, then had to deploy cards representing assets like boats, engineers, colonists, schools, and equipment, in order to win cards representing the exports of the various colonies. “Images on the game,”Getty Research Institute curator Isotta Poggi writes in her blog post on the document, “provide a vivid picture of the vast variety of resources, including animals, plants, and minerals, that the colonies provided to France.” Cartoons on the cards depict coal (mined by a figure clearly intended to be a “native”), rubber, wood, and even wild animals.
Along the way, players needed to avoid pitfalls like sickness, “laziness,” and intemperance (illustrated by a cartoon of a red-cheeked white man in khakis and a white hat, served by a “native” in “traditional” dress). Once the cards representing a colony’s major exports had been won, the colony was considered “exploitée,” and was out of the game.
A terrible, but beautiful, board game about the merits of French colonialism
Japanese Book Cover: Board Game Guide 500. Tokyo Pistol / Shun Ueki. 2013